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Mixed Up Base Maps
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Mixed Up Base Maps
I noticed many maps seem to have been classified as "mixed base" even when there seems to be no mixing of the bases. For example
A seperatism2!! by knbys
http://awbw.amarriner.com/prevmaps.php?maps_id=49433
It is difficult to understand this classification as mixed base. There are more examples. If anyone has any idea what happened please inform.
Here is link to original discussion in the old forum on mixed bases
http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=13630
The opening post is copied below for ease and in case of problems with the old forum (note the latter isnt totally functional at present)
There are also several interesting detailed replies discussing these kinds of maps which can be read at above link.
MIXED-UP BASES Map Category
Postby blanci1 » Sat Mar 05, 2011 8:00 pm
Posted below is a list of what i think is best termed "mixed-up bases" or mixed bases. So called " weak base" maps should usually be found under partially mixed bases I think (the logic being that in fully mixed, that none of them would be weaker than any other).
DICUSSION
Nowadays there are many maps where the bases are all mixed up and sort of dotted around , often alternating : home , enemy, home, enemy .... going around the map.
This is very different, both visually and gameplay-wise, from the standard kind of map where all the home bases are more or less over one side or in one corner while the enemy is on the other side, (in a familiar chess type face off set up), resulting in a more or less well defined front line (or curve) dividing the map in half.
Gameplaywise, the totally mixed-up bases offer a very different kind of challenge. The map divides into numerous "cells" one for each base, with the base located somewhere central (like a nucleus). The "sphere" of influence (bubble) for each base expands irregularly during the opening until bumping into an expanding enemy bubble, creating one of a myriad of "front lines" The expanding cells finally occupy all available territory.
The total quantity or length of front line is much greater, the "battle" is much more open .. reducing the value of indirects considerably, particularly early on, and particularly in Fog Off. Indirects generally might only appear later when there are many units for shielding, or in Fog they may come out and risk forest hopping with less sheilding than is possible on standard map. Clearly, the battles should be much more fluid and evidently stand-offs much less prone to occur.
Perhaps, such maps are somewhat "unrealistic" or unlikely in real world, (but so what?).
Certainly, they would seem to be more difficult to play accurately, being less intuitive (especially for players accustomed to classic set up). But mixed-up bases do have their advantages (fluidity, ?..) and as a gameing experience they seem to be a perfectly valid kind of map and mode of battle. The totally mixed base map would appear to be at one extreme.. there are of course intermediate maps with lesser mixing.
Mixed base maps probably have somewhat modified CO tiers too. Eg. boosting Max, Kindle?, Lash? Examples below :
TOTAL MIXING
wormy / heartless
http://awbw.amarriner.com/prevmaps.php?maps_id=51468
moats and black-boats/ xushu
http://awbw.amarriner.com/prevmaps.php?maps_id=49696
Fragmentation/ i-rob (airob??)
http://awbw.amarriner.com/prevmaps.php?maps_id=51721
Ring-Around the Roses/ Kruegster
http://awbw.amarriner.com/prevmaps.php?maps_id=53600
a horror youve never met before/ i am not airob
http://awbw.amarriner.com/prevmaps.php?maps_id=49976
B1 war classified area / i am not airob
http://awbw.amarriner.com/prevmaps.php?maps_id=49863
upping the ante / walkerboh
http://awbw.amarriner.com/prevmaps.php?maps_id=50854
more :-
dark forest, forest maze, grey woods, high chaos
all by "i am not airob" link above
EARLY EXAMPLES
joriz with the lot / red11
http://awbw.amarriner.com/prevmaps.php?maps_id=37045
sun tzu war academy / Red11
http://awbw.amarriner.com/prevmaps.php?maps_id=36779
A´dam Herengracht / by Joriz::
http://awbw.amarriner.com/prevmaps.php?maps_id=31803
and also by Joriz:: we have A´dam Museumplein and A´dam Houtmankade
HIGH MIXING
warcrisis / by 5312
http://awbw.amarriner.com/prevmaps.php?maps_id=48899
aincient battleground/airob
http://awbw.amarriner.com/prevmaps.php?maps_id=47825
first to fall / clover fanboy
http://awbw.amarriner.com/prevmaps.php?maps_id=44071
something about mountains / i am not airob
http://awbw.amarriner.com/prevmaps.php?maps_id=50024
an early bizzare one
A game of bridge / peter91 Feb 2006 ! fta counter
http://awbw.amarriner.com/prevmaps.php?maps_id=9101
a big one with wierd mech and factory surrounded by mountain clusters
contempt / red113
http://awbw.amarriner.com/prevmaps.php?maps_id=37712
a huge map speeded up with pre-deployed..
lions of the desert /red11
http://awbw.amarriner.com/prevmaps.php?maps_id=32507
laticauda /xepa
http://awbw.amarriner.com/prevmaps.php?maps_id=52966
PARTIAL MIXING
lets kill melon land/ smackcakes
http://awbw.amarriner.com/prevmaps.php?maps_id=26098
red11 force control
http://awbw.amarriner.com/prevmaps.php ??
red11 "i dont agree with you"
http://awbw.amarriner.com/prevmaps.php ?????wont give ID
wilderness warfare/ xushu
http://awbw.amarriner.com/prevmaps.php?maps_id=49494
caustic finale/hellraider
http://awbw.amarriner.com/prevmaps.php?maps_id=36927
in the valley of death / taz
http://awbw.amarriner.com/prevmaps.php?maps_id=32476
battle of thermopyrae / harsha ---(topologically mixed if not geometrically..maybe just multi fronts?)
http://awbw.amarriner.com/prevmaps.php?maps_id=48058
A seperatism2!! by knbys
http://awbw.amarriner.com/prevmaps.php?maps_id=49433
It is difficult to understand this classification as mixed base. There are more examples. If anyone has any idea what happened please inform.
Here is link to original discussion in the old forum on mixed bases
http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=13630
The opening post is copied below for ease and in case of problems with the old forum (note the latter isnt totally functional at present)
There are also several interesting detailed replies discussing these kinds of maps which can be read at above link.
MIXED-UP BASES Map Category
Postby blanci1 » Sat Mar 05, 2011 8:00 pm
Posted below is a list of what i think is best termed "mixed-up bases" or mixed bases. So called " weak base" maps should usually be found under partially mixed bases I think (the logic being that in fully mixed, that none of them would be weaker than any other).
DICUSSION
Nowadays there are many maps where the bases are all mixed up and sort of dotted around , often alternating : home , enemy, home, enemy .... going around the map.
This is very different, both visually and gameplay-wise, from the standard kind of map where all the home bases are more or less over one side or in one corner while the enemy is on the other side, (in a familiar chess type face off set up), resulting in a more or less well defined front line (or curve) dividing the map in half.
Gameplaywise, the totally mixed-up bases offer a very different kind of challenge. The map divides into numerous "cells" one for each base, with the base located somewhere central (like a nucleus). The "sphere" of influence (bubble) for each base expands irregularly during the opening until bumping into an expanding enemy bubble, creating one of a myriad of "front lines" The expanding cells finally occupy all available territory.
The total quantity or length of front line is much greater, the "battle" is much more open .. reducing the value of indirects considerably, particularly early on, and particularly in Fog Off. Indirects generally might only appear later when there are many units for shielding, or in Fog they may come out and risk forest hopping with less sheilding than is possible on standard map. Clearly, the battles should be much more fluid and evidently stand-offs much less prone to occur.
Perhaps, such maps are somewhat "unrealistic" or unlikely in real world, (but so what?).
Certainly, they would seem to be more difficult to play accurately, being less intuitive (especially for players accustomed to classic set up). But mixed-up bases do have their advantages (fluidity, ?..) and as a gameing experience they seem to be a perfectly valid kind of map and mode of battle. The totally mixed base map would appear to be at one extreme.. there are of course intermediate maps with lesser mixing.
Mixed base maps probably have somewhat modified CO tiers too. Eg. boosting Max, Kindle?, Lash? Examples below :
TOTAL MIXING
wormy / heartless
http://awbw.amarriner.com/prevmaps.php?maps_id=51468
moats and black-boats/ xushu
http://awbw.amarriner.com/prevmaps.php?maps_id=49696
Fragmentation/ i-rob (airob??)
http://awbw.amarriner.com/prevmaps.php?maps_id=51721
Ring-Around the Roses/ Kruegster
http://awbw.amarriner.com/prevmaps.php?maps_id=53600
a horror youve never met before/ i am not airob
http://awbw.amarriner.com/prevmaps.php?maps_id=49976
B1 war classified area / i am not airob
http://awbw.amarriner.com/prevmaps.php?maps_id=49863
upping the ante / walkerboh
http://awbw.amarriner.com/prevmaps.php?maps_id=50854
more :-
dark forest, forest maze, grey woods, high chaos
all by "i am not airob" link above
EARLY EXAMPLES
joriz with the lot / red11
http://awbw.amarriner.com/prevmaps.php?maps_id=37045
sun tzu war academy / Red11
http://awbw.amarriner.com/prevmaps.php?maps_id=36779
A´dam Herengracht / by Joriz::
http://awbw.amarriner.com/prevmaps.php?maps_id=31803
and also by Joriz:: we have A´dam Museumplein and A´dam Houtmankade
HIGH MIXING
warcrisis / by 5312
http://awbw.amarriner.com/prevmaps.php?maps_id=48899
aincient battleground/airob
http://awbw.amarriner.com/prevmaps.php?maps_id=47825
first to fall / clover fanboy
http://awbw.amarriner.com/prevmaps.php?maps_id=44071
something about mountains / i am not airob
http://awbw.amarriner.com/prevmaps.php?maps_id=50024
an early bizzare one
A game of bridge / peter91 Feb 2006 ! fta counter
http://awbw.amarriner.com/prevmaps.php?maps_id=9101
a big one with wierd mech and factory surrounded by mountain clusters
contempt / red113
http://awbw.amarriner.com/prevmaps.php?maps_id=37712
a huge map speeded up with pre-deployed..
lions of the desert /red11
http://awbw.amarriner.com/prevmaps.php?maps_id=32507
laticauda /xepa
http://awbw.amarriner.com/prevmaps.php?maps_id=52966
PARTIAL MIXING
lets kill melon land/ smackcakes
http://awbw.amarriner.com/prevmaps.php?maps_id=26098
red11 force control
http://awbw.amarriner.com/prevmaps.php ??
red11 "i dont agree with you"
http://awbw.amarriner.com/prevmaps.php ?????wont give ID
wilderness warfare/ xushu
http://awbw.amarriner.com/prevmaps.php?maps_id=49494
caustic finale/hellraider
http://awbw.amarriner.com/prevmaps.php?maps_id=36927
in the valley of death / taz
http://awbw.amarriner.com/prevmaps.php?maps_id=32476
battle of thermopyrae / harsha ---(topologically mixed if not geometrically..maybe just multi fronts?)
http://awbw.amarriner.com/prevmaps.php?maps_id=48058
Blanci- Recon
- Posts : 156
Reputation : 35
Join date : 2014-04-17
Re: Mixed Up Base Maps
OK After perusing the site mixed base maps category I suspect something in common with a lot of the more recent additions which have been strangely mis-classified as mixed base maps.
It would appear that any map which doesnt have the usual 2 or 3 bases is classified as "mixed base" !? whether or not there is actually any mixing.
We really need a better name for this other kind of map, perhaps High Base Count Maps or some such.
It would appear that any map which doesnt have the usual 2 or 3 bases is classified as "mixed base" !? whether or not there is actually any mixing.
We really need a better name for this other kind of map, perhaps High Base Count Maps or some such.
Blanci- Recon
- Posts : 156
Reputation : 35
Join date : 2014-04-17
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